In 2004 I received my bachelors degree in Electronic Arts, an interdisciplinary degree where I got to play around with 3d animation, early interactive software, clunky non-linear editing systems and expensive audio equipment.
After college I spent two years in advertising trying to help small businesses get on the web while not losing my soul to the big ones. In 2006 I moved to Kansas to work alongside a small crew of hackers who created Django). I spent five years there and attempted to get a masters degree in Interaction Design before realizing it was time to move on to something more challenging.
In 2011 I took a Product Design gig at Facebook in Palo Alto. There were 20 designers at the time and all eyes were on mobile, it was quite a ride. After three intense years I left Facebook to spend a year at Dropbox to work on new communication tools and then three years at Public Studio to learn and build all kinds of fun things with two people I really admire.
Nowadays I’m back at Facebook, two years and counting, helping the company think through projects that cut across the four main product teams (Facebook, Messenger, Instagram, and WhatsApp). In my free time I still like to tinker with tools that help shore up my own inefficiencies.
Work History
- 2018–Present Facebook
- 2015–2018 Public Studio
- 2014–2015 Dropbox
- 2011–2014 Facebook
- 2006–2011 Lawrence Journal-World
- 2005–2006 Bernstein-Rein Advertising
- 2004–2005 Look and Feel
Side Project History
- 2021 Steady
- 2017 Podster
- 2016 Logger
- 2014 Play
- 2008 Readernaut
Happy to share some of my work upon request. Check out some of my tools.